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Maze

Class Promotion

Each character has a variety of classes they can specialize in.

When players reach level 9, they can talk to the respective NPC to start the quest to select their basic class. When they reach level 40, they can specialize further into their basic class by doing another quest.

Class
City
NPC
Level
Requirement
1
Swordsman
Argent
Castle Guard C Peter
10
1000 + Courage Certificate
2
Hunter
Icicle
Icicle Swordsman - Ray
10
1000 + Hunter Manual
3
Herbalist
Shaitan
High Priest C Gannon
10
1000 + Righteous Document
4
Explorer
Argent
Little Daniel
10
1000 + Survival Compass
5
Crusader
Argent
Castle Guard C Peter
40
Completion of Quest
6
Champion
Argent
40
7
Cleric
Shaitan
High Priest C Gannon
40
8
Seal Master
Shaitan
40
9
Sharpshooter
Icicle
Icicle Swordsman - Ray
40
10
Voyager
Argent
Little Daniel
40

Swordsman

After a few thousand years of massive training on the land, Swordsmen have become experts at using swords and shields.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Swordsman
Sword Mastery
None
Passive
Concentration
Lv 2
Increase attack when using sword. Each level increase 4 points.
Will of Steel
None
Initiate
Concentration Lv 2
Increase defense of character. (Fix consumption of 10 SP) Each level increase 3 points. Time duration 15s.
Concentration
None
Passive
None
Increase hit rate of character. Each level increase 1 point.
Illusion Slash
Sword
Initiate
Sword Mastery Lv 3
Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP) Increase attack according to skill level and attack speed of character.
Berserk
Sword
Initiate
Illusion Slash Lv 4
Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP) Each additional level increase effect.
Tiger Roar
None
Initiate
Break Armor Lv 4
Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP) Each level decrease attack by 3, movement speed 1. Time duration 15s.
Break Armor
None
Initiate
Sword Mastery Lv 3
Decrease defense of enemy. (Fix consumption of 25 SP) Each level decrease defense by 4. Time duration 15s.

 

Champion

In order to pursue greater strength, the Champion has given up the use of shields to wield two-handed weapons. This increases his offensive striking powers greatly. He is also the toughest, out of all the other classes.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Champion
Mighty Strike
Greatsword
Initiate
Strengthen Lv 3
Ferocious melee attack on a single target (Level 1 consume 8 SP. Each level need 1 more SP).
Level 1 increase attack by 1.25 times. Each additional level increase 5
Primal Rage
Greatsword
Initiate
Blood Bull Lv 3
Equip totem to use skill. Close attack on target (Level 1 consume 53 SP. Each level need 3 more SP).
Level 1 increase attack by 3.5 times. Each additional level increase 50
Greatsword Mastery
None
Passive
Tiger Roar Lv 5
Increase attack when using greatsword
Each level increase 7 points
Blood Bull
None
Passive
Greatsword Mastery Lv 5
Equip totem to increase max HP and defense of character.
Level 1 increase defense and max HP by 10. Each additional level increase 2
Strengthen
None
Passive
Greatsword Mastery Lv 2
Increase max HP of character.
Each level increase 20 points
Howl
Greatsword
Initiate
Mighty Strike Lv 2
Damage enemies in an area (Level 1 consume 20 SP. Each level need 1 more SP).
Level 1 increase attack by 1.05 times. Each additional level increase 5

 

Crusader

The Crusader is good at wielding two single-handed swords simultaneously. Although his striking power is slightly weaker than that of the Champion, his agility and speed makes up for it. Crusaders are able to attack faster and they fare better than their strong counterpart at fending off attacks.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Crusader
Deftness
None
Passive
Dual Sword Mastery Lv 2
Increase dodge rate of character. Each level increase 3 points
Shadow Slash
Dual Sword
Initiate
Blood Frenzy Lv 5
Continuous melee attack and knock out a single target (Level 1 consume 23 SP. Each level need 3 more SP) Level 1 increase 110 attack, knock out target for 3.5s. Each additional level increase 10 and extend 0.5s.
Poison Dart
Dual Sword
Initiate
Blood Frenzy Lv 2
Shoot a dart and put enemy in poison status (Fix consumption of 20 SP) Level 1 deal 12 damage per sec, last for 17s. Each additional level increase 2 damage and extend 2s.
Blood Frenzy
None
Passive
Dual Sword Mastery Lv 2
Reduce attack time cooldown using dual weapon Level 1 decrease cooldown time by 10. Each additional level decrease 2
Dual Sword Mastery
None
Passive
Berserk Lv 5
Increase attack when using two weapons Level 1 increase 8 attack of left hand weapon. Each additional level increase 8
Stealth
Dual Sword
Initiate
Deftness Lv 3
Make character invisible to other unit (Fix consumption of 10 SP) Level 1 conceal for 30s. Every 5s consume 5.5SP. Each additional level extend time by 5s, reduce consumption by 0.5SP

 

Hunter

The Hunters can survive in the toughest conditions. They are efficient with their long distance attacks but is extremely weak when it comes to melee attacks.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Hunter
Range Mastery
None
Passive
None
Increase attack when using long-range weapon
Each level increase 2 points.
Windwalk
None
Passive
Range Mastery Lv 2
Increase movement speed of character
Each level increase 2.
Rousing
None
Initiate
Windwalk Lv 4
Increase attack speed of character (Fix consumption of 35 SP)
Level 1 increase 11 points. Each additional level increase 1 point. Time duration 15s.
Venom Arrow
None
Initiate
Dual Shot Lv 4
Put enemy into poison status (Fix consumption of 15 SP)
Level 1 deal 12 damage per sec. Each additional level increase 2 damage. Time duration 20s.
Dual Shot
Bow
Initiate
Range Mastery Lv 3
Two continuous attack on a single target (Fix consumption of 20 SP)
Level 1 increase attack by 1.7 times. Each additional level increase 15.
Frozen Arrow
Bow
Initiate
Dual Shot Lv 2
Damage and slow down target (Fix consumption of 15 SP)
Level 1 increase attack by 1.2 times and slow down enemy. Each additional level increase effect.
Meteor Shower
Bow
Initiate
Frozen Arrow Lv 5
Shoot down a rain of arrows damaging enemies in an area (Fix consumption of 46 SP).
Level 1 deal 60 damage. Each additional level increase 10.

 

Sharpshooter

Sharpshooters have mastered the art of archery and can shoot over a longer distance with improved accuracy. They can choose to use fireguns instead, which is more powerful but with limited range.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Sharpshooter
Firegun Mastery
Gun
Passive
Range Mastery Lv 10
Increase attack when using firegun
Each level increase 10 maximum attack, 6 minimum attack.
Cripple
Gun
Initiate
Frozen Arrow Lv 5
Decrease movement speed and dodge rate of enemy (Level 1 consume 10 SP. Each level need 0.5 more SP)
Level 1 decrease 20 dodge rate, 50 movement speed. Time duration 5s. Each additional level decrease 2.5 and extend 1s.
Enfeeble
Gun
Initiate
Cripple Lv 5
Decrease attack and prevent enemy from using skill (Level 1 consume 26 SP. Each level need 1 more SP)
Level 1 decrease 20 attack, prevent skill usage for 5s. Each additional level extend 0.5s.
Headshot
Gun
Initiate
Enfeeble Lv 5
Ignore targets defense and deal maximum damage (Level 1 consume 32 SP. Each level need 2 more SP)
Level 1 deal 350 direct damage plus 5-10 of targets HP. Each additional level increase 30 damage.
Magma Bullet
Gun
Initiate
Firegun Mastery Lv 5
Burn the ground damaging enemies in an area continuously (Level 1 consume 17 SP. Each level need 2 more SP) Burn ground for 10s. Level 1 deal 33 damage per sec. Each additional level increase 3 damage. Burn targets 10 damage per sec for 10s.

 

Herbalist

Their art originated from Ascaron. The Herbalists excel at all kinds of cures and use their gift to empower and aid others.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Herbalist
Vigor
None
Passive
None
Increase max SP of character
Each level increase 40 points.
Heal
None
Initiate
None
Restore targets HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP)
Restore HP of target. Amount determined by skill level and stamina.
Recover
None

Initiate
Harden Lv 3
Bring a target out of abnormal status (Fix consumption of 25 SP)
None
Spiritual Bolt
None
Initiate
None
Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP)
Deal magical damage. Damage determined by skill level and stamina.
Spiritual Fire
None
Initiate
Spiritual Bolt Lv 2
Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP)
Level 1 increase 11 attack. Time duration 180s. Each additional level increase 1 and extend 18s.
Tempest Boost
None
Initiate
Spiritual Fire Lv 4
Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP)
Level 1 increase 6 attack speed. Time duration 138s. Each additional level increase 1 and extend 18s.
Revival
None
Initiate
Recover Lv 4
Revive dead character (Fix consumption of 100 SP)
Bring target back to life. Requires Revival Clover. Each level restore 5 HP.
Harden
None
Initiate
Heal Lv 3
Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP)
Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.
True Sight
None
Initiate
Divine Grace Lv 2
Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP)
Level 1 time duration 35s. Each additional level increase 15s.

 

Cleric

Clerics are herbalists who concentrate solely on their healing skills. They excel greatly in medical skills and support spells and will play a vital role in any party.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Cleric
Divine Grace
None
Passive
Vigor Lv 8
Increase SP recovery rate of character
Level 1 increase 2 points. Each additional level increase 1 point.
Tornado Swirl
None
Initiate
True Sight Lv 2
Increase berserk rate of character (Fix consumption of 20 SP)
Level 1 increase 6 berserk rate. Time duration 33s. Each additional level increase 1 and extend 3s.
Angelic Shield
None
Initiate
Tornado Swirl Lv 2
Increase defense of character (Fix consumption of 20 SP) Level 1 increase 3 defense. Time duration 33s. Each additional level increase 3 and extend 3s.
Energy Shield
None
Initiate
Tornado Swirl Lv 3
Activate to replace HP loss with SP Level 1 each SP can withstand 0.75 damage. Each additional level increase 0.25.
Healing Spring
None
Initiate
Angelic Shield Lv 2
Create an area that heals friendly unit continuously (Level 1 consume 32 SP. Each level need 2 more SP)
Level 1 increase HP recovery rate by 2.2 times. Time duration 17s. Each additional level increase 20 and extend 2s.

 

Seal Master

Seal Master is a unique class. They are able to curse and weaken the enemy with their spells and are very important in a party.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Seal Master
Divine Grace
None
Passive
Vigor Lv 8
Increase SP recovery rate of character
Level 1 increase 2 points. Each additional level increase 1 point.
Seal of Elder
None
Initiate
Shadow Insignia Lv 3
Prevent enemy from using skill (Level 1 consume 32 SP. Each level need 2 more SP)
Level 1 time duration 10.5s. Each additional level increase 0.5s.
Shadow Insignia
None
Initiate
Cursed Fire Lv 4
Prevent enemy from using normal attack (Level 1 consume 33 SP. Each level need 3 more SP)
Level 1 time duration 6s. Each additional level increase 1s.
Cursed Fire
None
Initiate
True Sight Lv 3
Decrease defense of enemy in an area (Fix consumption of 20 SP) Level 1 decrease 12 defense. Each additional level decrease 2. Time duration 15s.
Abyss Mire
Staff
Initiate
Cursed Fire Lv 4
Decrease speed of enemy in an area (Level 1 consume 21 SP. Each level need 1 more SP) Level 1 decrease 30 speed. Time duration 20s. Each additional level decrease 3 and extend 2s.

 

Explorer

Explorers are a group of people who know the sea like the back of their hands. In order to explore uncharted waters, they brave thunderstorms and raging waves in search of unknown territory. They are the only class which can make use of Energy Corals. Each kind of Energy Coral grants the user energy to use special abilities.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Explorer
Diligence
None
Passive
None
Increase SP recovery rate of character. Level 1 increase 2 points. Each additional level increase 1 point.
Current
None
Passive
Diligence Lv 2
Increase movement speed of ship. Level 1 increase 6. Each additional level increase 1.
Conch Armor
None
Passive
Current Lv 1
Increase defense of ship. Level 1 increase 8 points. Each additional level increase 3 point.
Tornado
Wind Coral
Initiate
Current Lv 2
Equip Wind Coral to twirl enemy up in the air (Level 1 consume 27 SP. Each level need 2 more SP)
Level 1 time duration 3.5s. Each additional level increase 0.5s. Requires to equip Wind Coral.
Lightning Bolt
Thunder Coral
Initiate
Diligence Lv 1
Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 SP. Each level need 2 more SP)
Damage determined by skill level and stamina. Requires to equip Thunder Coral.
Alga Entanglement
None
Initiate
Tornado Lv 5
Use seaweed to bind and damage enemy (Level 1 consume 21 SP. Each level need 1 more SP)
Level 1 damage target 5 points per sec for 6s. Each additional level increase 1 point and extend 2s. Also determine by stamina.

 

Voyager

After making a name for themselves, they will be known to the folks as the fame Voyagers. Traveling pass oceans and uncharted waters, their passion for exploration will not be deterred by any dangers that lie before them. None can surpass them in the seas.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
Voyager
Conch Ray
None
Initiate

Conch Armor Lv 5
Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 SP. Each level need 3 more SP)
Damage determined by skill level and stamina. Requires to equip Strike Coral.
Tail Wind
None
Initiate
Tornado Lv 4
Use Wind Coral to summon wind and boost movement of ships in an area (Level 1 consume 23 SP. Each level need 3 more SP)
Requires to equip Wind Coral.
Whirlpool
None
Initiate
Tail Wind Lv 4
Create a whirlpool to decrease movement speed of enemy ships in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Each level increase effect.
Fog
Wind Coral
Initiate
Tail Wind Lv 2
Use Fog Coral to decrease attack of enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Requires to equip Fog Coral.
Lightning Curtain
Thunder Coral
Initiate
Lightning Bolt Lv 8
Use Thunder Coral to create a thunderstorm that damage enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Each level increase effect. Requires to equip Thunder Coral.

 

For all classes

Life skills for each and everyone to learn in order to earn extra gold or gather resources for quests.

Class
Skill
Icon
Weapon Required
Skill Type
Prerequisite
Description
Skill Increment
All
Fishing
Fishnet

Initiate

None
Job that will be available if ship has fishing component.
Obtain fish related resources in the sea.
Salvage
None
Initiate
None
Job that will be available if ship has salvage component.
Obtain resources from sunken ships.
Woodcutting
None
Initiate
None
Equip Axe to collect wood.
Level 1 can only chop level 1 tree. Each additional level increase level of tree that can be chopped.
Mining
Pickaxe
Initiate
None
Equip Pickaxe to collect ore.
Level 1 can only collect level 1 ore. Each additional level increase level of ore that can be collected.